Vivienne Almarea

"Can you feel your nature? Can you save what is good?" => "Can you feel nature? We are all part of it. Life will bring death, and destruction will bring new growth."


Vivienne (Cuil) Almarea
Female Elf (S’Grieyl), 123 years old.
Sorceress (Celestial) 9
Oracle (Nature) 2 (de facto 3)

Neutral Medium Humanoid
Initiative +5
Perception +2 (Low-Light Vision)
Languages (Linguist) Common, Elvish, Sylvan, Celestial, Infernal

Str 8 ( -1)
Dex 20 ( +5)
Con 16 ( +3)
Int 17 ( +3)
Wis 15 ( +2)
Cha 23 ( +6)

AC 16 (Cha), CMD 21 (Cha)
Hp 87
Resistance 10 Fire, 10 Cold, Magic sleep effects immune
Fort 7
Ref 9
Will 13 ( 15 vs. enchantments; reroll charm or compulsion next round)

Speed 30 feet
Melee Staff of Frost (10)
Ranged Heavenly Fire (Sp) – 1d4 +4 divine damage or heal.
BaB +6, CMB +5, Ranged +11

Bloodline Powers
Celestial Resistances (Ex)
Heavenly Fire (Sp)
Wings of Heaven (Su) – Wings 60 ft (good) for 9 minutes.

Oracle’s Curse (Branded – Vines)
Brand (Su) – 1d6 + ½ curse level electric damage (touch).
Branded opponents get -2 to saving throws.

Nature’s Whispers (Ex)
Natural Divination (Ex) 1/day

Eschew Materials, Iron Will, Skill Focus (Spellcraft), Speaker of the Word, Still Spell, Elemental Spell. Spell Penetration, Multiclass
Racial Short Bow, Long Bow, Long Sword, Elven Weapons – Proficiency

Spellcraft +20 ( +22 with Identify), Knowledge Arcane +17, Use Magic Device +20, Diplomacy +22, Sense Motive +16, Knowledge Godspell +5, Knowledge Nature +7, Survival +6

Inherent and Other Bonuses
+1 Inherent Dexterity
+2 Inherent Wisdom
+1 Inherent Constitution
+1 Insight Knowledge Godspell

Magic Spells
Bonuses Spell Resistance +4, DC +1
Concentration +17

Cantrips Detect Magic, Arcane Mark, Prestidigitation, Light, Mage Hand, Open/Close, Spark, Resistance, Flare

1st (8/day) Magic Missile (5d4 +5), Mage Armor, Thunderstomp, Bless, Hydraulic Push, Blurred Movement

2nd (8/day) Mirror Image, Scorching Ray, Resist Energy, Eagle’s Splendor, Contingent Action

3rd (7/day) Magic Circle, Lightning Bolt, Stunning Barrier Greater, Ray of Exhaustion

4th (6/day) Remove Curse, Wall of Ice, River of Wind

5th (4/day) Fire Snake

6th (1/day)

Orisons Stabilize, Bleed, Create Water, Resistance, Purify Food and Drink

1st (7/day) Cure Light Wound (1d8 +5), Inflict Light Wounds (1d8 +5), Charm Animal, Forbid Action

2nd (5/day) Oracle’s Burden

3rd (1/day)

4th (1/day)

5th (1/day)

6th (1/day)

Equipment Special
Wand of Mirror Image ( 30 )
Potion of Hide from Undead
Potion of Aid
Potion of Endure Elements
Rod of Greater Metamagic Enlarge
Valdeze Ministry Elf Permit (1 year)
Potion of Protection from Energy
Staff of Frost
Ring of Wizardry (II)
Figurine of Wondrous Power Bronze Griffon
Bag of Holding

Equipment Regular
Waterskin, Clothes, Dagger, Backpack, Rations ( 7 ), Rope (Silk), Book (Diary), Ink and Pen, High-end Noble’s Clothes, Adventurer’s Clothes (2), Necklace 161 gp

Gp 83
Sp 12
Cp 9

Exp 162,300 (Next 220,000)

Special Notes
Cannot advance in the sorceress class.
Upon death, soul remains in Tree of Life until reincarnated.
Serve’s Elohim (his Principles) and Branded (Vines) by him.



Vivienne Almarea

The Godspell: the Holy Eye campaign yuvalnimrodi95 erezshoe